PORTFOLIO / LEARNING DESIGN / GRADES 6–7

The Cost
of Alignment

An original science-fiction story at the center of a middle school economics unit.

A stitched and layered illustration of people gathered around a tree connected by colorful threads
Audience

Sixth- and seventh-grade economics students

My role

I designed, wrote, taught, and revised the unit.

Constraint

No existing curriculum. I developed the economic framework and story concept in about a week, then wrote the chapters and built the activities as I taught.

Result

Students compared societies with different economic systems, wrote their own sixth chapters, and, in seventh grade, applied the framework to an emerging technology.

01 / BACKGROUND

Learning Goals

When I began teaching economics, I had broad state standards and no existing curriculum. Much of the material I found focused on jobs, money, or the differences between capitalism and communism. Those topics matter, but I wanted students to understand the questions underneath them. What do people need? What do they value? Who gets to decide how resources are used? And what happens when people’s needs and priorities conflict?

I developed the Economic Alignment Map to work through those questions. It compares capitalism, command economies, and mutualism as three broad archetypes. Actual economies combine elements of different systems. The map helped me think about how communities organize decisions, respond to scarcity, and balance individual interests with responsibilities to others. It also made tradeoffs easier to see. An arrangement that works well for one purpose, or one group of people, may create problems elsewhere or consequences that emerge years later.

I wanted students to recognize that economic systems aren’t simply facts of nature. They’re shaped by what people value, the constraints they face, and the decisions they make together. Once established, those systems influence people’s behavior and expectations in return. They can also be changed, although changing them involves tradeoffs of its own.

Open full size. Economic Alignment Map comparing capitalism, command, and mutualism by their sources of vitality, views of time, strengths, myths, and weaknesses.
Economic Alignment Map · Select to enlarge

02 / PURPOSE

Why I Wrote a Story

I wanted students to encounter economic systems through events and decisions, rather than just read descriptions of how they worked. A rule about protecting a medicinal plant might seem reasonable until someone needs that plant to save a family member. Suddenly, questions about scarcity, responsibility, and competing needs become much harder. I wanted students to see the logic of different systems, but also to understand what it might feel like to live within them.

Around that time, I noticed a student reading The Hunger Games during one of my presentations. The student was clearly capable of sustained attention when the material was compelling. I started thinking about whether I could bring some of that engagement into economics.

I wrote a five-chapter science-fiction adventure about travelers who leave their famine-stricken village in search of help. Each society they encounter operates according to different values and priorities. The travelers aren’t simply observing those systems. They need things from them, run into obstacles, and have to make difficult choices. Their experiences gave us concrete situations through which to explore economic ideas, and characters whose perspectives students could understand even when they disagreed with their decisions.

Read the five-chapter story

03 / THE CIVILIZATIONS

The five societies

01

Umuofia

The travelers come from a farming village where families share responsibility for getting through lean years. When the harvests fail, the village sends them out to look for help.

02

The Forest

People take their cues from an artificial intelligence woven into the roots, fungi, soil, and water. The Forest protects plants people may need in the future, even when someone needs medicine right away.

03

Capital City

Citizens earn points that determine where they can live, what they can buy, and what work they can do. There’s plenty to go around if you can earn it. Some of the people who fall behind quietly disappear.

04

The Common Reach

A shared plan helps make sure everyone has enough. A better irrigation pump could help feed Umuofia, but adopting it would disrupt other parts of the plan.

05

The Alignment

Artificial intelligence has become the environment itself. The travelers could live free of hunger and pain if they stayed. Once inside, they would have no way to leave.

04 / IN THE CLASSROOM

How we worked through a chapter

We read, answered questions, and worked on maps using paper copies. That helped students keep their attention on the page and the discussion. We used Chromebooks when they were useful, especially for writing.

Reading and discussion

Students took turns reading short sections aloud. I’d stop and ask someone to tell us what had happened in their own words. We talked about the characters’ decisions as they came up. In Chapter 2, Ayo wants to leave a plant until it has gone to seed, and Okonkwo asks, “Next year? My sister may not have next year.”

Comprehension and interpretation

The worksheet helped me see what we needed to go over together. It asked students to recall what the Forest gave the travelers, explain why Okonkwo was angry, and identify a benefit and a cost of Ayo’s decision.

Select any handout to enlarge it.

Worksheet · Facts and vocabulary
Chapter 2 worksheet, page one. Multiple-choice questions about the Forest and vocabulary prompts on mutualism, feedback, and restraint.
Worksheet · Facts and vocabulary
Worksheet · Short answers
Chapter 2 worksheet, page two. Six short-answer prompts about the characters’ motives and the benefits and costs of leaving the plant to seed.
Worksheet · Short answers

Analysis with Thinking Maps

Thinking Maps were a regular part of my teaching across my classes throughout the school year. Students already knew how to use them to organize information, compare ideas, and examine cause and effect. That familiarity was useful here. They could concentrate on understanding the economic systems instead of learning a new graphic organizer.

For Chapter 2, students used a Tree Map to organize evidence about the Forest’s environment, values, and decision-making. A Venn diagram helped them compare those characteristics with Umuofia. The maps gave students with different reading abilities a common way to organize their thinking, while leaving room for more sophisticated comparisons. We could then discuss relationships that weren’t necessarily stated outright in the story, including how each society’s values influenced its decisions.

Forest Village Tree Map
Blank Tree Map asking students to use evidence from Chapter 2 to describe the Forest Village’s environment, values, and decision-making.
Forest Village Tree Map
Umuofia and the Forest Village Venn diagram
Blank Venn diagram asking students to compare Umuofia and the Forest Village using evidence from Chapters 1 and 2.
Umuofia and the Forest Village Venn diagram

Independent application

For the Chapter 6 assignment, students worked out for themselves what Umuofia could do with what the travelers had learned.

05 / ASSESSMENT

The final assignments

Summative Writing Assignment:
Returning to Umuofia

I left the story’s final chapter unwritten. The travelers return to Umuofia without a simple solution to the village’s problems. What they bring home is experience. They’ve seen how different societies organize their lives, what each system makes possible, and what people sacrifice to preserve what they value.

They’ve also learned that changing a system can be difficult, even when the changes seem beneficial. Now they have to explain what they’ve experienced to their own community and consider which ideas Umuofia might adopt. Some changes could help the village survive, but they could also challenge its traditions and relationships.

I asked sixth- and seventh-grade students to write that final chapter. They had to draw on what the travelers learned in the four societies, imagine how their community might respond, and show the consequences of the choices they made. I wanted students to move beyond comparing economic systems to imagining how people might deliberately change one.

Chapter 6: Returning to Umuofia — Writing Assignment

Write the conclusion of The Cost of Alignment, beginning when the travelers leave the Alignment and continuing through Okonkwo and the other explorers’ return home.

What your story must include

  • Three details about the economics and way of life in each of the four societies the travelers visited.
  • The incentives that motivate residents of each society. An incentive is something positive or negative that motivates someone to act.
  • The tradeoffs in each society. A tradeoff involves the desired and unwanted effects of a system or choice.
  • How the villagers in Umuofia react to what they learn and how, if at all, it changes them.

Your story must have a beginning, a middle, and an end and be 1,000 words long.

The societies

The Forest, Capital City, the Common Reach, and the Alignment.

The travelers

  • Okonkwo — leader
  • Elder Nnedi — healer who carries the seed ledger
  • Tunde — irrigation engineer
  • Toma — young farmer
  • Chiamaka — farmer
  • Kelechi — young, excitable scout
  • An unnamed young scout
  • Mara — Capital City resident who escaped and stayed with the group

One Technology, Three Societies

Seventh graders completed a second assignment that extended the same reasoning to technology. Interested sixth graders could do it as an extension.

I asked students to imagine a brain-computer interface arriving in three of the societies from the story. The technology would offer similar technical possibilities in each place, but its purpose and use would depend on what people there valued. Technology makes certain actions easier or more attractive, but people also shape technologies through the purposes they choose for them.

Students developed three different responses.

  • The Forest. An illustration showing how someone might use the interface in a society organized around its relationship with the living world.
  • Capital City. An advertisement promoting the technology in a society driven by competition, achievement, and status.
  • The Common Reach. A slide from a presentation explaining how the technology might serve a community organized around collective planning.

The different formats helped students approach the technology from within each society’s perspective. The larger goal was to bring that thinking back to their own world. When we encounter a new technology, its uses aren’t inevitable. What we choose to do with it reflects our values, and those choices can reshape the way we live.

One Technology, Three Societies — Design Assignment

Required for seventh graders. Optional for interested sixth graders.

Different cultures use the same technology in ways that fit their values and priorities. Think back to the Mind Hacking video we watched in class. How are brain-computer interfaces (BCIs) being used today, and how might they be used in the future? Imagine how each society from The Cost of Alignment would use the technology.

What to make

  1. Using Canva or Adobe Express, make all three of the following:
    • Forest Village. An image showing one or more people using a BCI.
    • Capital City. An advertisement selling a new BCI product. Make your own collage or drawing. If you use AI, modify the result yourself.
    • The Common Reach. One slide from a worker’s presentation trying to persuade the council to adopt the technology.
  2. Make a copy of the provided Google Slides presentation and add all three images to the slide deck.

Brain-computer interfaces

BCIs can take the form of brain implants or wearables. The classroom handout listed possible uses to consider, including treating depression, addressing physical disabilities, and improving mental performance such as memory or thinking speed.

Society reference

  • Forest Village (mutualist system). People value balance, relationships, and the forest’s long-term survival. They respond to feedback from nature without a central authority. They take only what they need, rotate, and share. Technology helps them listen, adapt, and stay in harmony with nature.
  • Capital City (market system). People value personal success, status, growth, and what’s new or trending. People in higher tiers have more power. Resources go to the most successful products and people. Technology monitors individuals to maximize performance and competition.
  • The Common Reach (command or planned system). People value fairness, stability, equality, and collective well-being. They make group decisions through central planning and data. Resources are allocated evenly according to the plans. Technology helps plan and manage society as fairly as possible.

How students ended the story

Students took the story in different directions. These excerpts show some of the ways they used the economic ideas we’d been studying.

Technology as a tool, not a ruler

Student writing · Chapter 6
When Okonkwo stopped talking, things began to click for the people. What mattered most in their lives didn’t need tossing aside. With tools from outside, their community might grow stronger. So long as old ways stayed honored, change could fit right in. Farmers joined Okonkwo, shaping a plan for better harvests. Machines came into play, chosen carefully. Their choices fit how life moved in the village. […] "Letting machines take charge won’t happen," Okonkwo stated. Tools like these? We’ll turn them into helpers - growing food, keeping homes safe.

My notes

The village takes up technology that could improve the harvest and keeps control over how it’s used.

Every system has a consequence.

Student writing · Chapter 6
“Our travels showed us exactly what the elders said - ‘every system has a consequence.’ We found places that had solved abundance and ones that gave up extra food. We saw civilizations that welcomed innovation and ones that repelled it. And we learned that usually, it’s too good to be true.” […] “The Common Reach was the place we saw next. This civilization revolves entirely around a plan that is made before the season even starts. And if they try to make any changes to the plan, they are repelled even if they benefit or increase the produce.”

My notes

This student recognized a central tension in the Common Reach: its planning system provides security, but the same commitment to stability makes it difficult to adopt potentially beneficial changes. The travelers have learned to recognize both sides of that tradeoff.

Scarcity across time

Student writing · Chapter 6
If they farmed every single piece of land consistently, they may grow food now, but will destroy their environment once again later on in the future. If they rested the soil for times on out, to protect it, they would have less nutritious acquisition. […] “Incentives,” Shamya continuously stated, “If we reward farmers who protect the soil, more people will choose farming methods that keep the land healthy and sustainable.”

My notes

Resting the soil could mean a smaller harvest this year. This writer imagines a council offering tools, seeds, and food so farmers can afford to let their fields rest.

06 / REVISION

What I changed the second time

I taught the unit in the third and fourth quarters. In the first version, the travelers arrived, heard how a society worked, talked it over, and moved on. They behaved like students on a field trip. I kept having to explain how the Forest’s technology worked and why one society made a different choice from another.

For the second run, I cut back the exposition and put more of the economics into the scenes where characters disagreed and had to decide what to do. I also shortened some sentences and adjusted the vocabulary and pacing so students could read the story aloud more easily. I saw more students stay engaged with the story, volunteer to read, and answer questions than I’d normally expect so late in the school year.

I developed the economic framework, kept a story bible, and designed the classroom activities. I used ChatGPT to try different versions of scenes, check continuity, and help prepare worksheets and Spanish and Vietnamese translations. Sometimes I could revise a handout between classes. I still had to read every draft and decide whether it made sense for the story and for the students in front of me.